There's a bit more volume from the environmental reaction, as well as more feedback from surface impacts. With the Pulse Rifle, you can hear now that the rhythm is a bit more chaotic and not as tight as the previous version. Overall, this better aligns to that "feel" that so many of you mentioned with the original. You'll notice the Plasma Cutter frequency range has been rebalanced to focus more on the kick, as well as the lower end. The sense of power from weapons comes with the full experience, as it's not only the core sounds you'll hear, but also the impact on surfaces, and the effects on the environments. This is just to show the updated sound of the Plasma Cutter and Pulse Rifle based on the community's feedback to what we showed in the livestream. We're not looking at the visuals, animations, textures, or models today. The usual disclaimers, everything you see and hear is still a work in progress. We believe that the feedback given was definitely valid and reading the comments on what was highlighted, we made a few modifications that we think improves it! When we showed you the Plasma Cutter and Pulse Rifle not everyone was sold on it, and there were a handful of criticisms that felt they could still be better. Hearing your thoughts and receiving your feedback is important to us. Just like we explained last time, we're giving you an early, behind the scenes look at how we are proceeding in the re-creation of this iconic game. In the previously mentioned stream we also revealed that the remake will be coming early next year! Thank you for checking out last month's audio livestream! If you weren't able to catch it, we showcased the Audio Design for the remake of Dead Space that we've been working on here at Motive.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |